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- Short: NAPALM from clickBOOM
- Author: info@clickboom.com
- Uploader: info@clickboom.com
- Type: game/demo
- Action: NoStart
-
-
- NAPALM demo v1.1
- ================
-
- More preordering prizes added! (see 'WIN $1000' section)
-
-
- CHANGES SINCE v1.0
- ==================
-
- - Added smooth scrolling (hold right mouse button and move mouse)
- - Right scrolling edge moved to the border of the screen
- - Fixed helicopter + tunnel bug
- - Fixed crashing bugs
- - Improved nitroglycerin deploying
- - Fixed doublebuffering on CGFX 320x240
- - Ramlib stack fixing is now built into the code
- - Added support for 480x360 P96 mode
- - NapalmBOOT script added. It reboots Amiga and starts NAPALM.
- This is the last resort against nasty patching utilities.
- Default screenmode after restart is PAL. If you need to change
- this edit "Napalm" file (main launch script) and add more
- "monitor-launch" lines.
- - RTGmaster tips by Steffen Haeuser (creator of RTGmaster)
- added to the bottom of this readme file. clickBOOM would like to
- thank Steffen for his continuing support.
-
-
- NAPALM is different than other strategy games, so please
- take a moment to carefully read this file.
-
-
- CONTENTS
- ========
-
- This readme file contains the following chapters:
-
- 1. INSTALLATION
- 2. ABOUT
- 3. WANT MORE, HOW ABOUT $1000 ?
- 4. TECHNICAL SPECS
- 5. GAME SCREEN
- 6. CONTROL PANEL
- 7. BATTLEFIELD
- 8. OPTION KEYS
- 9. MAP KEYS
- 10. SELECTION
- 11. CONTROL KEYS
- 12. MORE DETAILED EXPLANATION FOR SOME OF THE KEYS
- 13. TIPS
- 14. WHAT'S MISSING
- 15. WIN $1000 !
- 16. RTGMASTER TIPS BY STEFFEN HAEUSER
-
-
-
- 1. INSTALLATION
- ===============
- Double click on PrepareLibs before you run Napalm for the first time.
- This will copy needed libraries (some of the RTGMaster used are not
- yet available on Aminet).
-
-
-
- 2. ABOUT
- =========
- a) This is NOT a complete manual. There are a lot of options
- that will be explained in detail in the manual with the
- full version of the game. This text should help you get
- in the Napalm way of thinking.
-
- b) This demo is beta. Report any bugs to info@clickboom.com
-
- c) There are a few known issues with the demo:
- - In CGFX mode pointer might flicker
- - In CGFX it may appear like a pointer can go to another
- "screen" below the playing area.
-
- d) Visit clickboom.com often for FAQ, possible updates to this text,
- demo, etc.
-
-
-
- 3. WANT MORE, HOW ABOUT $1000 ?
- ===============================
- For a chance to win $1000, and to extend this demo,
- please read the "WIN $1000" section at the bottom of this text.
-
-
-
- 4. TECHNICAL SPECS
- ==================
-
- - Transparencies for smoke, fog, explosions...
- - Colormixing graphics engine
- - 3D-like objects (units going behind and under objects)
- - Written in Assembly for optimized speed
- - Huge explosions
- - Any Amiga screen resolutions from 320x200 to 640x512
- - AGA, CGFX, P96
- - OS friendly, full multitasking
- - Many buildings and vehicles
- - Virtually unlimited number of units on the battlefield
- - CD music
- - Briefing speech before each mission
- - Stunning graphics
-
-
-
- 5. GAME SCREEN
- ==============
- Left - battlefield
- Right - control panel
- Upper left - remaining time
-
-
-
- LMB = left mouse button
- RMB = right mouse button
-
-
- 6. CONTROL PANEL
- ================
- Top - Available credits
- Below - Your army logo. Also, a scaled down battlefield (click to jump)
- Arrows - LMB to scroll up/down icons when there's more than fits the screen
- RMB to switch buildings/units icons
-
- Icons for buildings:
- --------------------
- - Move pointer over left portion to see building's name
- - Move pointer over right portion to see the cost of building
- - click LMB to start production of building
- - click LMB one more time to hold production
- - click LMB when production is on hold to continue production
- - click RMB when production is on hold to cancel
- Once a building is constructed click LMB and place it on the map.
- It must be connected to your base so it could get power.
- To cancel placing on the map, press RMB.
-
-
- Icons for units:
- ----------------
- - Move pointer over left portion to see unit's name
- - Move pointer over right portion to see the cost of unit
- - click LMB to start production of unit
- - click repeatedly RMB to choose multiple unit construction
- - click LMB to hold production
- - click LMB when production is on hold to continue production
- - click RMB when production is on hold to cancel
- Once built, units will exit the factory and wait for orders
- (unless factory had global orders - G key).
-
-
-
- 7. BATTLEFIELD
- ==============
- Move pointer over a building/unit to see its name
-
- Selecting/deselecting unit:
- - click LMB to select
- - click RMB on an empty area to deselect
-
- Selecting/deselecting multiple units:
- - click (and hold briefly!) LMB, then drag on an empty area
- - click RMB on an empty area to deselect
-
- Moving units:
- - click LMB to select
- - click LMB on an empty area of the map to order movement
-
- Attacking:
- - click LMB to select
- - click LMB on a building/unit to attack (pointer turns red)
-
- Selecting/deselecting building:
- - click LMB to select
- - click RMB on an empty area to deselect
- Red line above the building shows its current strength
-
- Repairing buildings:
- - click LMB to select
- - click RMB to show "repair" icon
- - click LMB to repair (costs credits)
- "Repairing" an already destroyed building will demolish it.
-
-
-
-
- 8. OPTION KEYS
- ==============
- O - Options
- Q - Icons up in control panel
- A - Icons down in control panel
- Z - Buildings/units options
- SPACE - Control panel on/off
- ESC - Quit demo
-
-
-
- 9. MAP
- ======
- cursor - Scroll
- Enter - Go to the base
- RETURN - Go to selected unit(s) location
- TAB - Show next unit engaged in exchange of fire
- < > - Previous/Next unit
- Num 1-9 -Preset map locations
- Shift Num 1-9 - Set new preset map location
- Num 0 - View previous location
-
-
-
- 10. SELECTION
- =============
- SHIFT - Select multiple units (up to 16)
- 1 - 0 - Set group
- F1-F10- Call group
- Num ( - Select all visible tanks
- Num ) - Select all visible soldiers
- Num / - Select all visible non-battle units
- Num * - Select all visible battle units
- Num - - Select all visible damaged units
- Num + - Select all visible non-damaged units
-
-
- 11. CONTROL
- ===========
- ALT - Force fire
- Amiga - Guard building
- CTRL - Move in current formation
- E - Escape (go to the base)
- X - Scatter
- S - Stop
- G - Global destination for manufactured units
- K - Demolish building
- DEL - Set new movement coordinate
- HELP - Go to movement coordinate
-
-
- NOT AVAILABLE/OPERABLE IN DEMO:
- -------------------------------
- D - Disassemble
- T - Text mode
- R - Repair
-
-
-
- 12. MORE DETAILED EXPLANATION FOR SOME OF THE KEYS
- ==================================================
-
- Num 1-9
- -------
- Preset map locations allows you to quickly jump
- to 9 locations on the map.
- Imagine that those 9 keys are scaled down map,
- 7 would take you to the upper left corner,
- 9 upper right, etc.
-
- Shift Num 1-9
- -------------
- You can define your own 9 locations by holding
- Shift and pressing Num 1-9
-
- Usage: This combination of keys is very powerful for
- easy controlling of the situation on the battlefield.
-
- G key
- -----
- If you are engaged in a furious battle somewhere on
- the map, and want newly manufactured units to rush there
- and help, do the following.
- - Select the factory with LMB.
- - Press G (pointer will change color)
- - Click where you want new units to automatically go to.
-
- DEL and HELP
- ------------
- If you want to have units move to a certain location
- for frontal attack or similar, simply go to the target
- location and click DEL to select it.
- Then at any time select any number of units and press
- HELP, and they will move to the target location.
-
-
-
- 13. TIPS
- ========
- - Depending on your CPU and resolution chosen, Napalm might run
- too fast. Set "Game speed" from the options menu to a lower value.
-
- - Scroll as little as possible. Napalm is designed to allow
- you to have complete control over the battlefield without almost
- any need for scrolling. Read about Num 1-9, G, Del and Help keys.
-
- - Unless they have global command (G key), you should always set
- newly manufactured vehicles to a group (1-0) for easy recall later.
-
- - Once you set Num 1-9 to your liking it's just a matter of
- flipping through them and recalling units to move.
-
- - Default "Scroll response" from the option menu is OFF, so the
- screen will not scroll with mouse. Change it if you wish to
- scroll with mouse.
-
- - Send oil driller to the nearest oil field to build an oil tower.
- Then build Refinery and send an oil tanker to the tower to start
- collecting oil. It will then automatically go back and forth,
- making credits for you with each oil shipment brought to refinery.
-
- - Build tunnel entrance. Then send Tunnel CV (Construction Vehicle)
- anywhere on the map and deploy it to build tunnel exit.
- Now, send any troops to your tunnel entrance and soon afterwards
- they will come out of the exit. Great surprise tactics, plus you
- skip damaging troops in sporadic clashes on their way.
- Tunnel exit is also a part of your base - you can build next to it.
- This creates a whole new dimension to the game.
-
- - Send nitroglycerin vehicle to the enemy base, then deploy it there
- and watch the fireworks. :)
-
- - Building certain types of buildings will allow you to build yet
- more new types of buildings (refinery -> light and medium factories).
-
- - What is the loud alert sound after about 8 minutes of gameplay?
- Warning of the air-attack by the UFO that comes later and tries to
- destroy your base. Maybe you should build turrets to defend...
- ooops, defense is not available in demo. Better get the full game.
-
-
-
- 14. WHAT'S MISSING
- ==================
- As you can see from the control panel, you can't build most of
- the buildings, and none of the defense options are available.
-
- Some of the things that the full version of Napalm has:
- - Upgrade technical level of factories to get new types of units.
- - No limitation to the number of any units being built
- (helicopters, nitroglycerin, tunnel CVs, oil tankers, drillers...)
- - Engineers can take over an enemy building, so you can manufacture
- and control enemy troops!
- - Defense forces (turrets, machine gun nests...)
- - Devastating weapons - nuclear, napalm...
- - Fake vehicles, fake buildings to trick the enemy.
- - Camouflage vehicles and buildings.
- - Play either humans or robots in 1 and 2 player modes.
- - CD music
- - Sample your own speech and use it as units' response.
- - Various missions - spying, protecting/destroying convoys...
- - Reinforcements - get more units flown in from a remote base.
- - Load and Save missions at any moment.
- - Repair units.
- - Dismantle units to get credits.
- - ...and much, much more.
-
- If you think something should be added/fixed, write to
- support@pxlcomputers.com
-
-
-
-
- 15. WIN $1000 !
- ===============
-
- Preorder a full version of Napalm directly from clickBOOM,
- and have a chance to win $1000 !!!
-
- PLUS, as an additional thank you for preordering,
- clickBOOM will email you a key file that will extend this demo to:
-
- - 20 minutes of gameplay
- - 16000 credits
- - more oil resources (two right in your base)
-
- MORE PRIZES ADDED!
-
- PRIZE #4: Draw will take place on September 16th.
- If you are the lucky winner of this draw, the
- Robot Rebel Leader in NAPALM will be named after YOU !
- Every Amiga player will hear your name before each game of NAPALM!
-
- PRIZE #3: Draw on September 21st.
- If you dont win Prize #4, dont worry, you still have a chance
- of starring in The Best Amiga strategy game ever !
- On September 21st we'll announce the name of the
- Commanding General of human troops in NAPALM,
- and it could very well be YOU !
-
- PRIZE #2: Draw on September 28th
- How would you like to receive every clickBOOM game for free?
- If your name is drawn on this day we will send you a copy of
- every future clickBOOM game - FREE FOR LIFE!
-
- GRAND PRIZE: Draw when Napalm is ready.
- $1,000 . . . . . no further explanation required ;-)
-
- Preordering is only valid before the game is released.
- For more information and to preorder visit clickboom.com
-
-
-
- 16. RTGMASTER TIPS BY STEFFEN HAEUSER
- =====================================
-
- - It is not needed to disable everything in startup. I always run my
- rtgmaster programs with full booted OS. The only problems possible are
- from some "unclean" OS-Patches like XLoadSeg or certain MCP-Settings.
- But the tool MCPramlibpatch should fix this problem without making the
- removal of these tools needed.
- - As to the PPC problem:
-
- Removing ppc.library is not an Option for A1200 PPC Owners.
- To disable WarpOS Phase 5 put the lib on the FlashROM for this systems.
- Luckily WarpOS 3.1 solves the problem by a OS-Patch:
-
- 1. Install WarpOS 3.1 (available at ftp://ftp.haage-partner.com/WarpUP)
- 2. If a "old" flashrom is used, do
-
- echo >env:powerpc/TERMINATOR "1"
- echo >envarc:powerpc/TERMINATOR "1"
-
- 3. If a "new" flashrom (ppc.library 46.19 or higher) is used, do
-
- echo >env:powerpc/TERMINATOR "2"
- echo >envarc:powerpc/TERMINATOR "2"
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 1790 846 52.7% 13-Aug-98 14:54:32 +Napalm.catalog
- 328704 182952 44.3% 16-Aug-98 21:57:56 +TITLE01.DAT
- 328704 161848 50.7% 13-Aug-98 22:43:04 +TITLE02.DAT
- 328704 170604 48.0% 04-Aug-98 09:55:58 +TITLE03.DAT
- 328704 185366 43.6% 29-Jul-98 14:27:02 +TITLE04.DAT
- 369664 21731 94.1% 15-Jul-98 18:29:42 +TITLE05.DAT
- 346076 301040 13.0% 15-Jul-98 18:18:34 +TITLE06.DAT
- 169 128 24.2% 04-Aug-98 09:55:58 +MISSION02.DAT
- 772864 272080 64.7% 04-Aug-98 09:55:58 +BUILDINGS.DAT
- 586276 141109 75.9% 04-Aug-98 09:55:58 +SXOTHERSS.DAT
- 569780 187788 67.0% 04-Aug-98 09:55:58 +SXWEAPONS.DAT
- 32768 2493 92.3% 04-Aug-98 09:55:58 +0BLACKFOG.DAT
- 6912 1531 77.8% 04-Aug-98 09:55:58 +0POINTERS.DAT
- 174510 32061 81.6% 04-Aug-98 09:55:58 +BUILDANIM.DAT
- 133360 10215 92.3% 04-Aug-98 09:55:58 +BUILDSHAD.DAT
- 749812 236862 68.4% 13-Aug-98 21:06:46 +SXCHASSIS.DAT
- 248 156 37.0% 30-Aug-98 18:07:52 +Boot-Mountlist
- 48 42 12.5% 30-Aug-98 17:11:34 +Boot-Reset
- 23 23 0.0% 30-Aug-98 12:20:48 +c2p
- 1 1 0.0% 19-Aug-98 22:20:24 +c2pcurr
- 41 41 0.0% 04-Aug-98 09:55:58 +defrtg1
- 41 41 0.0% 04-Aug-98 09:55:58 +defrtg2
- 126544 12722 89.9% 04-Aug-98 09:55:58 +GAME_01.DAT
- 5476 3037 44.5% 15-Aug-98 01:56:20 +Audio.DirectPaula
- 500 302 39.6% 04-Aug-98 09:55:58 +Network.Local
- 16444 6868 58.2% 13-Feb-98 23:27:02 +rtgEGS.library
- 31276 12553 59.8% 10-Aug-98 18:04:26 +rtgP96.library
- 1305 537 58.8% 04-Sep-98 10:16:30 +NAPALM.PREFS
- 360496 253905 29.5% 16-Aug-98 21:34:52 +CLASS-X.SFX
- 444020 218547 50.7% 04-Aug-98 09:55:58 +CLASS-Y.SFX
- 913410 482847 47.1% 04-Aug-98 09:55:58 +CLASS-Z.SFX
- 1159232 865604 25.3% 14-Aug-98 08:49:06 +SPEECH01.SVX
- 200240 93216 53.4% 15-Aug-98 12:45:22 +SPEECH02.SVX
- 561712 249665 55.5% 15-Aug-98 12:45:12 +SPEECH03.SVX
- 768 425 44.6% 04-Aug-98 09:55:58 +PALLETE.DAT
- 210000 71798 65.8% 04-Aug-98 09:55:58 +PXICONS.DAT
- 98905 20647 79.1% 04-Aug-98 09:55:58 +SXCRASH.DAT
- 324958 37292 88.5% 04-Aug-98 09:55:58 +SXFOGGE.DAT
- 150459 29198 80.5% 04-Aug-98 09:55:58 +SXFOTON.DAT
- 256 256 0.0% 04-Aug-98 09:55:58 +VXCAMUF.DAT
- 23468 11282 51.9% 10-Aug-98 18:03:54 +rtgAMI.library
- 29272 11930 59.2% 10-Aug-98 18:04:10 +rtgCGX.library
- 860 456 46.9% 04-Aug-98 09:55:58 +Suzy
- 114292 40101 64.9% 29-Jun-98 22:16:54 +rtgmaster.library
- 4194304 1997581 52.3% 13-Aug-98 23:32:52 +CHUNKYG02.DAT
- 97310 21374 78.0% 07-Aug-98 22:43:34 +PXBOARD.DAT
- 37636 7912 78.9% 04-Aug-98 09:55:58 +SXFIRES.DAT
- 63063 17014 73.0% 13-Aug-98 20:51:06 +SXOTHER.DAT
- 256 256 0.0% 04-Aug-98 09:55:58 +VXSHADE.DAT
- 65536 12999 80.1% 04-Aug-98 09:55:58 +VXTABLE.DAT
- 65620 9701 85.2% 16-Aug-98 21:17:32 +WARZONE02.DAT
- 788 295 62.5% 31-Aug-98 15:35:56 +Napalm
- 30257 6091 79.8% 14-Aug-98 17:40:12 +Napalm.info
- 8192 1440 82.4% 05-Aug-98 09:02:26 +BUILD.SET
- 9216 1842 80.0% 16-Aug-98 22:14:54 +UNITS.SET
- 326 226 30.6% 03-Aug-98 03:02:12 +cgfx320x240.readme
- 798 352 55.8% 20-Apr-98 00:54:04 +cgfx320x240.readme.info
- 111564 48949 56.1% 05-Sep-98 13:15:12 +CrimsonCrisis
- 710 403 43.2% 22-Aug-98 13:19:14 +NapalmBOOT
- 30257 6091 79.8% 14-Aug-98 17:40:12 +NapalmBOOT.info
- 643 304 52.7% 31-Aug-98 08:14:36 +PrepareLibs
- 462 219 52.5% 04-Aug-98 09:55:58 +PrepareLibs.info
- 13210 5594 57.6% 14-Sep-98 15:07:38 +README
- 798 357 55.2% 20-Apr-98 00:54:04 +README.info
- -------- ------- ----- --------- --------
- 14564038 6471146 55.5% 16-Sep-98 13:07:14 64 files
-